

STREET FIGHTER 4 FULLSCREEN PC PC
For years, the PC version at stock settings felt very similar to the PlayStation 3 version, which I personally didn’t enjoy due to increased latency. While technically not “arcade perfect”, most players preferred the lower latency inherent within the Xbox 360 version, which may have been a result of it using an AMD-based GPU.

I measured this difference in latency when I wrote my last article, and the difference is quite noticeable: the Xbox 360 version of USFIV averaged approximately 85ms of controller latency, whereas the PlayStation 3 version averaged approximately 107ms (check out our video game input lag database). However, the fighting game community started to notice that the Xbox 360 version of the game had lower input lag over other versions. The game was mainly designed for Nvidia architecture, which resulted in the PC, PlayStation 3, and arcade versions being similar to each other in terms of latency. Due to PC being open architecture, it’s possible to tweak the latency of a PC game using a variety of options in your graphic card’s control panel, as well as third party programs.Ī game that requires this level of tweaking is Ultra Street Fighter IV. Did you know it’s possible to change the latency of a PC game as well? Our last article explored console latency, explaining how your controller’s responsiveness is largely tied to the developer’s vision of their game. We all know that PC games offer a myriad of customization options that aren’t found on traditional game consoles, allowing you to tweak the experience to your liking. Clicking these links will redirect you to, and we will receive a small commission on purchases made through this link.
